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And, if you ever find the opportunity, take advantage of whatever. If you found an assortment of ingredients, mix them together.
If you found a new ingredient, sample it. Seek out the trainers who can help you to further your craft (Arcadia in Whiterun, Lami in Morthal, and Babette in the Dark Brotherhood Sanctuary) and practice on whatever you can find. And even though Skyrim doesn't allow you to unleash a contagion throughout an entire city, it DOES give you the freedom to craft a wide array of toxins, which is exactly what you'll be doing here.
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Good thing you've got a full stock of poisons at your disposal.Īlteration: While not the most useful school of magic for this build, there are some nifty tricks that may prove handy in a pinch, such as Telekinesis (adept spell) and Paralysis (expert spell).Īs the sinister champion of Peryite, your main objective is to do his will by spreading disease and pestilence across Skyrim. However, there's always that one jerk who can't be bothered to leave you alone, and so must be dealt with accordingly. One-Handed: This takes a major back seat to most of the other skills, because this is a character who will not engage in direct combat most of the time. With this, you'll be able to discreetly inject your sinister toxins into an unsuspecting victim, and the concoction will take care of the rest. Pickpocket: Why focus on pickpocketing when we're not playing as a thief? Simple: for the Poisoned perk. Be creative and study your craft as best you can - you don't even need funding, since you can find research materials all over the place!Ĭonjuration: Got yourself in a bad spot? Well, it's a good thing you've made some friends on the other side who would be more than happy to kick some tail in order to keep you safe while you carry out their bidding.
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This ability can only be used once per day, however, so be wary.Īlchemy: You are a professional (albeit unlicensed) alchemist who knows for certain what he's doing. Kind of obvious, don't you think? The Serpent Stone lets you paralyze opponents from a distance for 5 seconds, and deals 25 points of damage. It'll be a mostly-even spread for every two bonuses to your magicka, you'll add a bonus to your health and then to your stamina. And with the Snakeblood alchemy perk, you will be rendered 100% immune to poison effects. Why the Bosmer? Because their 50% resistance to poison is perfect for a character whose whole life is centered around crafting poisons. After all, it's only fair to carry out his will after having bartered your soul for the knowledge he's given you! And so you wander aimlessly across Skyrim, delivering an infectious death to all those who are unfortunate enough to stand in your shadow.
of course, you reason, this is all being done in the name of your master. Ever since being acquainted with Peryite, you've had a strange fascination with disease and poison their destructive properties and insidious symptoms drive you to learn more, out of some twisted obsession.
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On the contrary as the province revels in chaos, you're free to pursue your craft undisturbed and unnoticed. While the land of Skyrim is fretting over the petty disputes of elves, war mongers, and an Empire on the verge of collapse, you know better than to invest in the societal drama playing out around you. So to begin with, let's discuss who exactly we'll be playing as. This is especially interesting to work with because alchemy is often overlooked in the Elder Scrolls series, so a build that focuses on this skill may lead to all sorts of creative possibilities. Greetings, all! For this build, I wanted to make something a little different from the standard fare inspired by the plague doctors that haunted medieval Europe in 1346, and influenced by the Daedric prince Peryite, I bring you a build that relies on an unlikely combination: alchemy and conjuration magic. And though none in Skyrim know his true name, those who lay their eyes upon this evil omen simply call him. He is the embodiment of uncleanliness, of the gnawing fever and the wretched abyss. Where he walks, death will follow, as will pain, filth, and darkness. Flowers wilt, food spoils, and a dark plague falls over all who cross his path. The rich, clean air of the north grows bitter at his approach.